#ifndef _GAME_SERVER_H_
#define _GAME_SERVER_H_

#include "character_net.h"

#include <list>
#include <windows.h>


typedef std::list<CharacterNet>  V_CHARACTER_NET ;

class GameServer
{
public:
	NetListener CurNL ;
	//CharacterNet CharNet ;
	V_CHARACTER_NET vCharacterNet ;
public:
	void Init();
	void Work();
	void Draw(HDC);

	void SendPlayerPos(Packet_Pos_Name&);
	void SendKickPlayerPos(Packet_Kick_Player&);
	void SendChangeAction(Packet_Char_Action&);
};

#endif
